Mar 28, 2024  
2021-2022 University Catalog 
    
2021-2022 University Catalog [Archived Catalogue]

GAMA 250 History of Games



3 credits 45.0 hours
200 level undergraduate course

This lecture course will explore the history and theory of games from ancient times to the 21st century. The recent influences of rapid technological change, social and political upheaval, and expanding cultural exchange, as they influence video game culture, are a primary focus of the course. Students will investigate the evolving role of artists and designers in relationship to other disciplines in the video game development industry. Through discussion and written assignments, students will engage with the history of games in order to inform the development of their individual creative practices and critical thinking skills. Students will be exposed to a wide array of game philosophies, artifacts, and outcomes through an eclectic collection of game experiences from around the world.

Prerequisites COMP*102, COMP*102D, COMP*102E, COMP*112, or COMP*112H

This course is not repeatable for credit.
This course can fulfill a discipline history elective, critical studies elective, or general elective requirement.