Mar 28, 2024  
2019-2020 University Catalog 
    
2019-2020 University Catalog [Archived Catalogue]

GAMA 240 Virtual 3D Environments I



3 credits 90.0 hours
200 level undergraduate course

In this course students will learn fundamental skills for modeling/sculpting 3D objects and terrains and texture map creation. The importing of 3D assets and animation sequences for building and populating virtual 3D environments is also covered. Students will be introduced to basic physics (lighting) and scripting for a game level. Emphasis will be placed on the aesthetics of virtual world building.

Prerequisites Complete 12 credits from subjects IMAG, TIME, OBJT and ENVI or COMP*102, COMP*102D, COMP*102E, COMP*112, or COMP*112H

Priority enrollment for Design, Art + Technology
Priority enrollment for DAT and Game Art majors.
This course is not repeatable for credit.