|
Aug 31, 2024
|
|
|
|
2019-2020 University Catalog [Archived Catalogue]
|
GAMA 240 Virtual 3D Environments I
3 credits 90.0 hours 200 level undergraduate course
In this course students will learn fundamental skills for modeling/sculpting 3D objects and terrains and texture map creation. The importing of 3D assets and animation sequences for building and populating virtual 3D environments is also covered. Students will be introduced to basic physics (lighting) and scripting for a game level. Emphasis will be placed on the aesthetics of virtual world building.
Prerequisites Complete 12 credits from subjects IMAG, TIME, OBJT and ENVI or COMP*102, COMP*102D, COMP*102E, COMP*112, or COMP*112H
Priority enrollment for Design, Art + Technology Priority enrollment for DAT and Game Art majors. This course is not repeatable for credit.
|
|