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Oct 15, 2024
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2019-2020 University Catalog [Archived Catalogue]
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GAMA 340 Virtual 3D Environments II
3 credits 90.0 hours 300 level undergraduate course
In this course students will study advanced techniques for modeling/sculpting 3D objects and terrains and creating realistic texture maps. Students will develop basic animation sequences for virtual 3D environments. Students learn strategies and workflows for level design used in 3D game engines. Use of particle systems and physics to create dynamic worlds will be introduced. Emphasis will be placed on the aesthetics of virtual world building.
Prerequisites GAMA*240
Priority enrollment for Design, Art + Technology Priority enrollment for DAT and Game Art majors. This course may be completed 2 times for credit.
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