Oct 15, 2024  
2019-2020 University Catalog 
    
2019-2020 University Catalog [Archived Catalogue]

GAMA 340 Virtual 3D Environments II



3 credits 90.0 hours
300 level undergraduate course

In this course students will study advanced techniques for modeling/sculpting 3D objects and terrains and creating realistic texture maps. Students will develop basic animation sequences for virtual 3D environments. Students learn strategies and workflows for level design used in 3D game engines. Use of particle systems and physics to create dynamic worlds will be introduced. Emphasis will be placed on the aesthetics of virtual world building.

Prerequisites GAMA*240

Priority enrollment for Design, Art + Technology
Priority enrollment for DAT and Game Art majors.
This course may be completed 2 times for credit.