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Oct 31, 2024
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2016-2017 University Catalog [Archived Catalogue]
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GAMA 326 Game Concepts II
3 credits 90.0 hours 300 level undergraduate course
In this course students apply MDA: Mechanics, Dynamics and Aesthetics, to the design and production of video game concepts. Working individually and in teams, students engage their creative process to realize 3D game concepts through sketching, prototyping, play testing, asset creation and development. As an extension of the previous course, students continue to develop skills in level design and building and are introduced to advanced features such as Physics, Animation, and Scripting. The course will focus on high-end commercial game engines such as: Unity and Unreal.
Prerequisites ANIM*331, DAAT*240, GAMA*325
This course is not repeatable for credit.
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