May 05, 2024  
2020-2021 University Catalog 
    
2020-2021 University Catalog [Archived Catalogue]

Courses


The University Catalogue includes a listing of all active courses; course sections are not offered every term.

 
  
  • FRCH 398 Selected Topics



    1 - 3 credits undefined hours
    300 level undergraduate course

    This course invites you to explore a topic in the context of an advanced introduction to the basic elements of French. We will explore the topic through hands-on activities that emphasize French language fundamentals. Students will practice writing, reading, speaking, and listening skills.

    Prerequisites FRCH*201 and FRCH*202

    This course may be repeated for credit.
  
  • GAMA 101 Introduction to Game Art



    1.5 credits 45.0 hours
    100 level undergraduate course

    This course provides a survey of the game industry with applied projects to allow the
    student to try out industry-standard tools and processes. Topics include the history of
    interactive design and game development methods and processes.

    This course is not repeatable for credit.
  
  • GAMA 240 Virtual 3D Environments I



    3 credits 90.0 hours
    200 level undergraduate course

    In this course students will learn fundamental skills for modeling/sculpting 3D objects and terrains and texture map creation. The importing of 3D assets and animation sequences for building and populating virtual 3D environments is also covered. Students will be introduced to basic physics (lighting) and scripting for a game level. Emphasis will be placed on the aesthetics of virtual world building.

    Prerequisites Complete 12 credits from subjects IMAG, TIME, OBJT and ENVI or COMP*102, COMP*102D, COMP*102E, COMP*112, or COMP*112H

    Priority enrollment for Design, Art + Technology
    Priority enrollment for DAT and Game Art majors.
    This course is not repeatable for credit.
  
  • GAMA 250 History of Games



    3 credits 45.0 hours
    200 level undergraduate course

    This lecture course will explore the history and theory of games from ancient times to the 21st century. The recent influences of rapid technological change, social and political upheaval, and expanding cultural exchange, as they influence video game culture, are a primary focus of the course. Students will investigate the evolving role of artists and designers in relationship to other disciplines in the video game development industry. Through discussion and written assignments, students will engage with the history of games in order to inform the development of their individual creative practices and critical thinking skills. Students will be exposed to a wide array of game philosophies, artifacts, and outcomes through an eclectic collection of game experiences from around the world.

    Prerequisites COMP*102, COMP*102D, COMP*102E, COMP*112, or COMP*112H

    This course is not repeatable for credit.
    This course can fulfill a discipline history elective, critical studies elective, or general elective requirement.

  
  • GAMA 325 Game Concepts I



    3 credits 90.0 hours
    300 level undergraduate course

    This course introduces students to the principles, practice and techniques of game design from board and card games to video games. Students will develop a practical understanding of the role of MDA: Mechanics, Dynamics and Aesthetics, in the design and production of game concepts. Working individually and in teams, students engage their creative process to realize game concepts through sketching, prototyping, play-testing, asset creation and development. Students will develop the Game Pitch, investigate publishing venues and explore crowdsourcing methods. Students will be introduced to non-programming based tools, to specify interactivity, using commercial game engines such as: Unity, Unreal, Gamemaker, GameSalad, Construct, etc.

    Priority enrollment for Game Art majors.
    This course is not repeatable for credit.
  
  • GAMA 326 Game Concepts II



    3 credits 90.0 hours
    300 level undergraduate course

    In this course students apply MDA: Mechanics, Dynamics and Aesthetics, to the design and production of video game concepts. Working individually and in teams, students engage their creative process to realize 3D game concepts through sketching, prototyping, play testing, asset creation and development. As an extension of the previous course, students continue to develop skills in level design and building and are introduced to advanced features such as Physics, Animation, and Scripting. The course will focus on high-end commercial game engines such as: Unity and Unreal.

    Prerequisites ANIM*331, GAMA*240, and GAMA*325

    This course is not repeatable for credit.
  
  • GAMA 340 Virtual 3D Environments II



    3 credits 90.0 hours
    300 level undergraduate course

    In this course students will study advanced techniques for modeling/sculpting 3D objects and terrains and creating realistic texture maps. Students will develop basic animation sequences for virtual 3D environments. Students learn strategies and workflows for level design used in 3D game engines. Use of particle systems and physics to create dynamic worlds will be introduced. Emphasis will be placed on the aesthetics of virtual world building.

    Prerequisites GAMA*240

    Priority enrollment for Design, Art + Technology
    Priority enrollment for DAT and Game Art majors.
    This course may be completed 2 times for credit.
  
  • GAMA 401 Senior Studio I



    3 credits 90.0 hours
    400 level undergraduate course

    Our two senior studio courses are designed to provide a year-long experience which is the culmination and synthesis of all knowledge and skills acquired from the successful completion of preceding courses. The Senior Studio sequence mirrors the creative process that Game Artists engage in professional contexts, whether for a small indie game or AAA title. Included in the course sequence, is participation in the annual Global Game Jam, a weekend intensive design workshop.

    Prerequisites DAAT*340, GAMA*326, and ANIM*332 or ANIM*333

    This course is not repeatable for credit.
  
  • GAMA 402 Senior Studio II



    3 credits 90.0 hours
    400 level undergraduate course

    Senior Studio II continues the process begun in Senior Studio I. At the conclusion of this course, students will present a completed major project that demonstrates concept, process, execution and presentation of their original creative inspiration. Students will be required to publish their senior project in a professional venue ranging from exhibition to an online game community.

    Prerequisites GAMA*401

    This course is not repeatable for credit.
  
  • GAMA 490 Independent Study



    1 - 6 credits undefined hours
    400 level undergraduate course

    Independent Study offers a matriculated student the opportunity to initiate individual research or
    advanced projects that are beyond the limits of the standard curriculum. Enrollment is limited,
    please see the Independent Study policy in the catalogue for more information.

    This course may be repeated for credit.
    This course requires permission by the offering program office.
    This course cannot be taken pass/fail.
    This course may not be audited
  
  • GAMA 690 Independent Study



    1.5 - 6 credits undefined hours
    600 level graduate course

    Independent Study offers a matriculated student the opportunity to initiate individual research or
    advanced projects that are beyond the limits of the standard curriculum. Enrollment is limited,
    please see the Independent Study policy in the catalogue for more information.

    This course may be repeated for credit.
    This course requires permission by the offering program office.
    This course may not be audited.
    This course cannot be taken pass/fail.
  
  • GAMA 699 Topics in Game Art



    1.5 - 6 credits undefined hours
    600 level graduate course

    Graduate students may register for upper-level undergraduate liberal arts courses and studio
    electives for graduate credit. Graduate students are expected to contribute at a higher level
    in the classroom and have additional assignments (readings, papers, etc.) in order to be granted
    graduate credit. Students are advised to select an area of study that broadens or
    intensifies their background in the arts, education, and related disciplines. Often
    this work contributes directly to the preparation of the graduate project proposal. In order
    to register for an upper-level undergraduate course and receive credit, the student must
    submit a completed special topics/independent study form to the Office of the Registrar.

    This course may be repeated for credit.
    This course requires permission by the offering program office.
    This course may not be audited.
    This course cannot be taken pass/fail.
  
  • GDES 101 Introduction to Graphic Design



    1.5 credits 45.0 hours
    100 level undergraduate course

    An elective course introducing the student to the profession of graphic design and its working processes. The classwork begins with directed formal studies and leads to an introductory communication project. Emphasis on the craftsmanship and working methods of the students as well as the breadth and depth of the student’s individual investigative process. Studio lecture/demonstrations focus upon professional case studies to supplement the course assignments. This course offers the student the opportunity to measure his or her suitability to the Graphic Design major.

    This course is not repeatable for credit.
  
  • GDES 202 Design Systems



    3 credits 90.0 hours
    200 level undergraduate course

    An intensive laboratory where the formal aspects of composition, organic and geometric form, color, symbolic drawing, craftsmanship, and the processes of conceptualizing are investigated. All of the assignments are founded on directed goals and playful investigation to train the student in the areas of selection, set theory, and visual logic.

    Prerequisites GDES*201

    Open to majors in the College of Art, Media, and Design only.
    This course is not repeatable for credit.
  
  • GDES 203 Letterform Design



    3 credits 90.0 hours
    200 level undergraduate course

    The analysis and development of letterforms. The norms of weight, proportion, character width, and alphabetic relationships are developed perceptually, by hand. This course stresses the inherent optical relationships that exist in the construction of typefaces derived from the Latin alphabet.

    Prerequisites Complete 12 credits from subjects IMAG, TIME, OBJT and ENVI or COMP*102, COMP*102D, COMP*102E, COMP*112, or COMP*112H

    This course is not repeatable for credit.
  
  • GDES 205 Visual Perception and the Language of Form



    3 credits 90.0 hours
    200 level undergraduate course

    Students will investigate and develop an understanding of the perceptual and formal aspects of composition, organic and geometric form, color, symbolic drawing, craftsmanship, both hand craftsmanship and digital craftsmanship. The course will progress from experiments in visual perception to the beginning stages of constructing meaning through image manipulation, contextual analysis, and reinvention. A comparative and iterative process of investigation is stressed.

    Prerequisites Complete 12 credits from subjects IMAG, TIME, OBJT and ENVI or COMP*102, COMP*102D, COMP*102E, COMP*112, or COMP*112H

    This course is not repeatable for credit.
  
  • GDES 206 Introduction to Applied Visual Communication



    3 credits 90.0 hours
    200 level undergraduate course

    This studio course introduces students to the concept of creating meaning through image, word, and composition. Students explore the relationship between perception and meaning, from the objective to the subjective. Projects are conducted both collaboratively and individually. The behaviors of research, collaboration and presentation are introduced.

    Prerequisites GDES*205

    Prereq. Override Available
    This course is not repeatable for credit.
  
  • GDES 211 Image and Narrative



    3 credits 90.0 hours
    200 level undergraduate course

    Students develop and apply critical thinking and curatorial skills as they learn how to use photography and illustration effectively in design work. The relationship of communication design and imagery is considered through a historical lens exploring the power and impact of images to drive narrative and create meaning. Theoretical and practical applications of imagery in graphic design will be introduced and reinforced through lectures, in-class exercises, and assignments in creating, curating, selecting, and combining images with text. The use of found or researched imagery will be contrasted with commissioned or self-generated imagery.

    Prerequisites DESN*123 or complete 12 credits from subjects ENVI, IMAG, OBJT, TIME

    Priority enrollment to Graphic Design majors.
    This course is not repeatable for credit.
  
  • GDES 212 Visualizing Language I: Typographic Hierarchies



    3 credits 90.0 hours
    200 level undergraduate course

    The course introduces students to the medium of typography. Typographic principles are investigated within the context of information design and the hierarchies of message presentation. A laboratory approach to typography examines how a designer’s choices affect a message both positively and negatively.

    Prerequisites Complete 12 credits from subjects IMAG, TIME, OBJT and ENVI or COMP*102, COMP*102D, COMP*102E, COMP*112, or COMP*112H

    This course is not repeatable for credit.
  
  • GDES 214 Typography I: History, Theory and Process



    3 credits 90.0 hours
    200 level undergraduate course

    Building on the fundamentals of typographic form and function introduced in previous coursework, students take a deep dive into the history, theory, and vocabulary of typography and written language systems including terminology, nomenclature, and typeface classification. Printing and digital reproduction processes are examined as Latin-based, Arabic, and Asian type families are explored through a focused series of exercises. Students will practice letterform drawing by hand and on the computer, generate posters, and develop sequential page-based narrative typographic projects. Guest lectures by prominent type designers provide background and depth of knowledge.

    Prerequisites DESN*123 or complete 12 credits from subjects ENVI, IMAG, OBJT, TIME

    Priority enrollment to Graphic Design majors.
    This course is not repeatable for credit.
  
  • GDES 220 Selected Topics in Graphic Design



    1.5 - 3 credits undefined hours
    200 level undergraduate course

    This course allows for the presentation of one-time, unique studio experiences involving either specialized themes, media, classroom structures, or teaching and learning formats, for the development of projects relevant to contemporary Graphic Design issues.

    Prerequisites Complete 12 credits from subjects IMAG, TIME, OBJT, ENVI, or COMP*102, COMP*102D, COMP*102E, COMP*112, COMP*112H

    This course may be completed 2 times for credit.
  
  • GDES 224 Typography II: Systems



    3 credits 90.0 hours
    200 level undergraduate course

    Extend and apply principles of basic typographic vocabulary and usage to multi-part design problems. Students explore how typography behaves in different media as they develop increasingly complex type systems for sequential page and time-based projects. The narrative and communicative qualities of type are studied through a focused series of in-class exercises exploring texture, mood, and typographic refinements such as tracking, kerning, optical alignment and more. Ways to combine typefaces and pair them with project content based on aesthetic and historic criteria will be introduced. Readings, lectures, in-class workshops and assignments supplement professional feedback provided by guest lecturers and critics.

    Prerequisites GDES*214

    Priority enrollment to Graphic Design majors.
    This course is not repeatable for credit.
  
  • GDES 230 Editorial Systems



    3 credits 90.0 hours
    200 level undergraduate course

    Experiment with the overlap of traditional editorial systems and emerging technologies by shifting and translating printed content such as books, magazines, and posters into 2/D and 3/D digital environments. Building on skills acquired in previous coursework, increasingly complex editorial content across multiple formats is researched, analyzed, and responded to in an iterative process. Increase proficiency in prototyping, typography, and layout by exploring the way format, scale, and sequence affect user experience in print and digital systems and formats. Readings, lectures, in-class workshops, and assignments supplement professional feedback provided by guest lecturers and critics.

    Prerequisites DESN*206

    Priority enrollment to Graphic Design majors.
    This course is not repeatable for credit.
  
  • GDES 301 Communications Studio Context



    3 credits 90.0 hours
    300 level undergraduate course

    This studio course explores and analyzes the rhetoric of images and how meaning is constructed and used in applied communication contexts. Students challenge assumptions, explore stereotypes, and manipulate perceived meaning framed within contemporary visual culture. The behaviors of inquiry, research, collaboration, presentation, and reflection are practiced in defined contexts.

    Prerequisites GDES*202 and DAAT*202

    This course is not repeatable for credit.
  
  • GDES 302 Communications Studio



    3 credits 90.0 hours
    300 level undergraduate course

    A continuation of GDES 301, concentrating on the development of color, sensitivity, perceptual abilities, and hand skills within a communications context. A working process that develops invention through logical thought and intuition is applied to communication problems. Coursework is completed using both traditional and computer technologies. Students must have working knowledge of Adobe Creative Suite and introductory experience in time-based software, be concurrently enrolled in DAAT*204, or receive instructor approval.

    Prerequisites GDES*301 and DAAT*203

    This course is not repeatable for credit.
  
  • GDES 305 Visual Communication I: Design in Context



    3 credits 90.0 hours
    300 level undergraduate course

    This studio course explores and analyzes the rhetoric of images and how meaning is constructed and used in applied communication contexts. Students challenge assumptions, explore stereotypes, and manipulate perceived meaning framed within contemporary visual culture. The behaviors of inquiry, research, collaboration, presentation, and reflection are practiced in defined contexts.

    Prerequisites GDES*206

    Prereq. Override Available
    This course is not repeatable for credit.
  
  • GDES 306 Visual Communication II: Communication Media and Strategies



    3 credits 90.0 hours
    300 level undergraduate course

    This studio course explores issues within contemporary visual culture and examines how words and images are used to communicate, manipulate, persuade, inform, instruct, incite, exploit and sell. Working collaboratively, students identify broad issues of interest and/or concern. Through, research, observation and analysis they document their research findings, then define an individual project for further study. The behaviors of research, collaboration, analysis, and presentation are practiced in defined contexts.

    Prerequisites GDES*305

    Prereq. Override Available
    This course is not repeatable for credit.
  
  • GDES 307 Design for Understanding



    3 credits 90.0 hours
    300 level undergraduate course

    This studio course examines issues involved with making important information accessible and understandable to its intended audience. Real world problems of poorly presented or obscured information (communication breakdowns) are identified, analyzed and redesigned. Working with real clients, teams of two-to-four students redesign existing information for greater clarity or develop entirely new visualizations for new and useful data. A principal component of this course is to bridge the gap between the academic world and the real world.

    Prerequisites GDES*305

    Corequisite Course(s): DAAT*204

    This course may be completed 2 times for credit.
  
  • GDES 311 Typographic Systems



    3 credits 90.0 hours
    300 level undergraduate course

    This course investigates and defines the principles of typography in a communication context. Directed research based upon typographic norms addresses the issues of informational hierarchies achievable through visual form and structure as well as the editorial and expressive potentials of typography. Coursework is completed both using traditional and computer technologies. Students must have working knowledge of Adobe Creative Suite, be concurrently enrolled in EMDI 202, or receive instructor approval.

    Prerequisites DAAT*202 and GDES*212

    This course is not repeatable for credit.
    This course is equated with the following courses: GDES*311, GD*306A, GRGD*311, GDES*313
  
  • GDES 312 Responsive Design



    3 credits 90.0 hours
    300 level undergraduate course

    This course is an extension and continuation of a course on Typographic Systems. The course addresses the typographic principles of the grid, text typography, text hierarchies, and image integration, as it is applied to varied communication formats, particularly digital venues. Students must have working knowledge of Adobe Creative Suite, image scanning, and introductory experience in time-based software, be concurrently enrolled in the advanced digital interactive techniques, or receive instructor approval.

    Prerequisites DAAT*203 and GDES*311

    This course is not repeatable for credit.
    This course is equated with the following courses: GDES*312, GD*306B, GRGD*312
  
  • GDES 313 Visualizing Language II: Text Strategies



    3 credits 90.0 hours
    300 level undergraduate course

    This course focuses on the communication of continuous text through the development and design of flexible and relevant typographic systems. Students are introduced to the fundamental steps in conceiving, designing, and implementing structures for print and multimedia reading experiences. This media will range from print- to screen-based solutions with attention paid to the particular contexts of each. Through a process of analysis, research, exploration, evaluation, and design, students gain an understanding of how to integrate and harness the potentials of editorial and expressive typography.

    Prerequisites GDES*212

    Prereq. Override Available
    This course is not repeatable for credit.
    This course is equated with the following courses: GDES*311, GD*306A, GRGD*311, GDES*313
  
  • GDES 315 Design for Interaction



    3 credits 90.0 hours
    300 level undergraduate course

    Apply design principles for interactive media and utilize motion, interactivity, augmented and virtual reality and experience as essential processes of human-centered design. Students will develop tangible interfaces, screen-based products and services, and immersive multimedia systems as additional methods for communication design. The use of emerging media is considered within a framework of cultural, critical, historic, and aesthetic issues. Course content is reinforced through readings, lectures, in-class workshops and assignments.

    Prerequisites GDES*230

    Priority enrollment to Graphic Design majors.
    This course is not repeatable for credit.
  
  • GDES 331 Photographics I



    3 credits 90.0 hours
    300 level undergraduate course

    Develops a designer’s methodology and viewpoint to achieve both structure and meaning in photography, and as a way to extend the range of how objects and nature can be seen and translated using photographic processes. Students use both traditional photography and digital software to create hybrid photographic images.

    This course is not repeatable for credit.
  
  • GDES 334 Digital Type Foundry



    3 credits 90.0 hours
    300 level undergraduate course

    The emphasis of this course is on the design and production of an entire alphabet or limited set of letters to form distinct word picture as in a logotype. The work process seamlessly integrates hand and computer skills. Students rely on, expand, and also question existing conventions of the Roman alphabet. The course uses specialized type design software to make the new typefaces available in word processing or page layout environments. The course provides highly applicable professional skills.

    Prerequisites GDES*203

    This course is not repeatable for credit.
  
  • GDES 335 Single Image



    3 credits 90.0 hours
    300 level undergraduate course

    This course explores the communication potential of imagery both in a single and/or serial format. Students develop an understanding of literal and abstract forms of expression and how they can be used to articulate and solve visual concepts.

    Priority enrollment to Graphic Design majors.
    Requires completion of 60 credits.

    This course is not repeatable for credit.
  
  • GDES 336 Data Visualization



    3 credits 90.0 hours
    300 level undergraduate course

    This elective course emphasizes the analytical understanding, purposeful structuring, and clear
    visual presentation of information-rich content. Issues of data display, including audience
    accessibility, transparency, credibility, quantity, density, dimensionality, and utility,
    as well as language independence are investigated. Applications, including maps,
    guides, diagrams, instructions, timelines, charts, graphs, and tables, are explored using
    both traditional and electronic media.

    Prerequisites BOOK*304, DAAT*201, GDES*212, IDES*222, or ILUS*220

    This course is not repeatable for credit.
  
  • GDES 341 Java Scripting



    1.5 credits 45.0 hours
    300 level undergraduate course

    Java Script is a programming language commonly used to create interactive effects within web browsers. This course offers students a deeper immersion in Java Scripting by developing software fluency and troubleshooting skills based upon a paradigm-based approach founded in the particular logic of the software architecture. This knowledge will be applied to individual projects proposed by the student. The course will develop best practices and protocols that are adaptable to digital authorship across other software platforms and features blended instruction, both live and using online resources. Students should have some experience in HTML and CSS.

    Prerequisites DAAT*204

    Priority enrollment to Graphic Design majors and Typography minors.
    This course may be completed 2 times for credit.
  
  • GDES 350 Typography III: Time and Space



    3 credits 90.0 hours
    200 level undergraduate course

    Construct advanced typographic systems for 3/D, virtual, and time-based and space-based multimedia systems. Students will develop typography for multiple dimensions and nonlinear visual strategies, learn how type behaves in immersive environments and experimental media, and devise effective cross-media type systems for creating structure and narrative. The role of human factors in interactive typography will be considered along with factors affecting legibility, composition, and meaning. Historical and contextual background are introduced through a study of films, lectures, and readings. Guest lecturers and critics provide professional background and feedback.

    Prerequisites GDES*224

    This course is not repeatable for credit.
  
  • GDES 401 Design Studio



    3 credits 90.0 hours
    400 level undergraduate course

    A wide-ranging exploration of the connections between image and text, and symbolic and narrative imagery. These studies are supported by inquiries into semiotics, information theory, and research methodology. This course uses both traditional and computer technologies within a thorough research process. Preliminary research and definition of a self-generated degree project is undertaken by Graphic Design majors in this course. Students should have expertise in Adobe InDesign, Adobe Illustrator, Adobe Photoshop, and authoring and scripting skills in time-based software or receive instructor approval.

    Prerequisites GDES*302, GDES*312, and DAAT*204

    This course is not repeatable for credit.
  
  • GDES 405 Design Strategies: Non-linear Narratives and Audience-Based Design



    3 credits 90.0 hours
    400 level undergraduate course

    This studio course focuses on advanced interactive communications. The behaviors of research, collaboration, and presentation are practiced within problems involving complex systems. Students investigate the increasingly collaborative relationship between designer and user, author and collaborator. Students may also be involved in creating experiences in which the audience can participate in developing and evolving content.

    Prerequisites GDES*305 or GDES*307

    This course is not repeatable for credit.
  
  • GDES 406 Design Strategies: Brand Identity



    3 credits 90.0 hours
    400 level undergraduate course

    This course focuses on the creation of a brand identity system. Students are introduced to the fundamental steps in conceiving, designing, and implementing an effective brand identity. Through a systematic process of inquiry and analysis, research, competitive evaluation, strategy and design, students gain an understanding of how brand identities are constructed, disseminated, and reinforced in the marketplace.

    Prerequisites GDES*405

    Prereq. Override Available
    This course is not repeatable for credit.
  
  • GDES 410 Portfolio and Brand Development



    3 credits 90.0 hours
    400 level undergraduate course

    Develop a complete creative portfolio to prepare for professional practice. Building on skills learned through previous coursework, students finalize digital and real-world portfolios and personal brand identities through projects requiring research and content generation. The creation of physical as well as digital artifacts encourages full expression of the student’s personal design voice. An additional comprehensive branding project will supplement existing work for inclusion in the final portfolio. Visiting critics provide professional feedback and advice.

    Prerequisites GDES*350

    This course is not repeatable for credit.
  
  • GDES 411 Advanced Typography



    3 credits 90.0 hours
    400 level undergraduate course

    This elective course addresses typography as a primary vehicle to communicate information and as a support to images. Assignments range from informational design to expressive, content-based problems, to intuitive investigations and formal experiments. Although traditional methods of conceptualizing are used within a thorough visual process, extensive computer work is involved. Students should have expertise in Adobe InDesign, Adobe Illustrator, and Adobe Photoshop.

    Prerequisites GDES*311

    This course may be completed 2 times for credit.
  
  • GDES 412 Real World Design



    3 credits 90.0 hours
    400 level undergraduate course

    Work in teams with real-world clients to frame and define design problems through an understanding of content, audience, context, and human factors. Students respond to client briefs, develop design proposals, prepare presentations, and learn the collaborative process of responding to feedback while meeting deadlines and providing effective, practical, and creative design solutions.

    Prerequisites GDES*410

    Priority enrollment to Graphic Design majors.
    This course is not repeatable for credit.
  
  • GDES 490 Independent Study



    1.5 - 6 credits undefined hours
    400 level undergraduate course

    Independent Study offers a matriculated student the opportunity to initiate individual research or advanced projects that are beyond the limits of the standard curriculum. Enrollment is limited, please see the Independent Study policy in the catalogue for more information.

    This course may be repeated for credit.
    This course requires permission by the offering program office.
    This course may not be audited.
    This course cannot be taken pass/fail.
  
  • GDES 503 Photographics I



    3 credits 90.0 hours
    500 level graduate course

    Develops a designer’s methodology and viewpoint to achieve both structure and meaning in photography, and as a way to extend the range of how objects and nature can be seen and translated using photographic processes. Students use both traditional photography and digital software to create hybrid photographic images.

    This course is not repeatable for credit.
  
  • GDES 602 Typographic Systems



    3 credits 90.0 hours
    600 level graduate course

    This course is an extension and continuation of Typographic Systems GDES 311. The course addresses the typographic principles of the grid, text typography, text hierarchies, and image integration, all within the context of a multipage format. Students must have working knowledge of Adobe Creative Suite, image scanning, and introductory experience in time-based software, be concurrently enrolled in EMDI 204, or receive instructor approval.

    This course is not repeatable for credit.
    This course is equated with the following courses: GDES*312, GD*306B, GRGD*312
  
  • GDES 690 Graduate Independent Study



    1.5 - 6 credits undefined hours
    600 level graduate course

    Independent Study offers a matriculated student the opportunity to initiate individual research or advanced projects that are beyond the limits of the standard curriculum. Enrollment is limited, please see the Independent Study policy in the catalogue for more information.

    This course may be repeated for credit.
    This course requires permission by the offering program office.
    This course may not be audited.
    This course cannot be taken pass/fail.
  
  • GDES 699 Topics: Graphic Design



    1.5 - 6 credits undefined hours
    600 level graduate course

    Graduate students may register for upper-level undergraduate liberal arts courses and studio electives for graduate credit. Graduate students are expected to contribute at a higher level in the classroom and have additional assignments (readings, papers, etc.) in order to be granted graduate credit. Students are advised to select an area of study that broadens or intensifies their background in the arts, education, and related disciplines. Often this work contributes directly to the preparation of the graduate project proposal. In order to register for an upper-level undergraduate course and receive credit, the student must submit a completed special topics/independent study form to the Office of the Registrar.

    This course may be repeated for credit.
    This course requires permission by the offering program office.
  
  • GLAS 101 Introduction to Glass



    1.5 credits 45.0 hours
    100 level undergraduate course

    Explores glass as an expressive and creative medium. Students work with flat glass in stained glass techniques.

    This course is not repeatable for credit.
  
  • GLAS 211 Glass Blowing Exploration Projects



    3 credits 90.0 hours
    200 level undergraduate course

    An exploration of glass and glassblowing as a means of personal expression. Topics covered include the use of color in glass, two and three-dimensional surface treatment, the relationship between volume and skin of forms, blowing into molds, and working in a variety of scales. Projects provide students with broad exposure to the many possibilities inherent in the medium.

    Requires completion of 24 credits.
    This course is not repeatable for credit.
  
  • GLAS 212 Glass Blowing Exploration Studio



    3 credits 90.0 hours
    200 level undergraduate course

    A continued exploration of exploration of glass and glassblowing as a means of personal expression. This freestanding course also serves as a companion to CRGL 211. Materials addressed will be at a beginning level.

    Requires completion of 24 credits.
    This course is not repeatable for credit.
  
  • GLAS 221 Stained Glass Exploration



    3 credits 90.0 hours
    200 level undergraduate course

    Students work with transparent and opaque glass sheet to produce both two- and three-dimensional artwork. Techniques include glass cutting and grinding, use of caming and copper foil, soldering, enameling, sandblasting and carving, and kiln-firing. Typical projects include stained glass windows or panels, containers, and shallow bowls.

    Requires completion of 24 credits.
    This course may be completed 2 times for credit.
  
  • GLAS 299 Selected Topics in Glass



    1.5 - 3 credits undefined hours
    200 level undergraduate course

    This course allows for the presentation of one-time, unique studio experiences involving either specialized themes, media, classroom structures, or teaching and learning formats, for the development of projects relevant to contemporary Glass issues.

    Requires completion of 24 credits.
    This course may be completed 4 times for credit.
  
  • GLAS 311 Glass Junior Studio I



    3 credits 90.0 hours
    300 level undergraduate course

    Builds upon a basic grounding in glass concepts and techniques. Through lectures, technical demonstrations, conceptual projects and critique students further their development as artists.

    Prerequisites Take 6 credits from: GLAS*211, GLAS*212, or GLAS*221.

    This course is not repeatable for credit.
  
  • GLAS 312 Glass Junior Studio II



    3 credits 90.0 hours
    300 level undergraduate course

    A continuation of CRGL 311. In preparation for the senior thesis, students take on increased responsibility for the form and content of their work.

    Prerequisites Complete 6 credits from GLAS*211, GLAS*212, or GLAS*221

    This course is not repeatable for credit.
  
  • GLAS 313 Glass Junior Projects



    3 credits 90.0 hours
    300 level undergraduate course

    This course serves as a companion to CRGL 311. Technical and conceptual material presented dovetails with that presented in CRGL 311.

    Prerequisites Complete 6 credits from GLAS*211, GLAS*212, or GLAS*221

    Corequisite Course(s): SOAC*300 or SOAC*301

    This course is not repeatable for credit.
  
  • GLAS 411 Glass Senior Thesis I



    3 credits 90.0 hours
    400 level undergraduate course

    In consultation with faculty, students question and refine their interests and begin production of a cohesive body of work for their thesis exhibition. Faculty presentations are complemented by student research and investigation.

    Prerequisites Complete 6 credits from GLAS*211, GLAS*212, or GLAS*221

    This course is not repeatable for credit.
  
  • GLAS 412 Glass Senior Thesis II



    3 credits 90.0 hours
    400 level undergraduate course

    Production of work for the thesis exhibition continues. In preparation for leaving the academic environment, students complete work for their portfolio. Though development of technical skills continues, the emphasis is on having students articulate their ideas and understand the content of their work.

    Prerequisites Complete 6 credits from GLAS*211, GLAS*212, or GLAS*221

    This course is not repeatable for credit.
  
  • GLAS 413 Glass Senior Studio



    3 credits 90.0 hours
    400 level undergraduate course

    A continuation of CRGL 313. Problems become more complex as students acquire a level of technical mastery appropriate to their ideas. Emphasis is placed on the student’s conceptual development.

    Prerequisites SOAC*301

    Corequisite Course(s): CRFT*401 and CRFT*402

    Hot Glass Lab Fee
    This course is not repeatable for credit.
    This course is equated with the following courses: GLAS*413, CRGL*413
  
  • GLAS 490 Independent Study



    1.5 - 6 credits undefined hours
    400 level undergraduate course

    Independent Study offers a matriculated student the opportunity to initiate individual research or advanced projects that are beyond the limits of the standard curriculum. Enrollment is limited, please see the Independent Study policy in the catalogue for more information.

    This course requires permission by the offering program office.
    This course may not be audited.
    This course cannot be taken pass/fail.
  
  • GRAD 001 Graduate Thesis Continuation



    0 credits undefined hours
    600 level graduate course

    This course may be repeated for credit.
  
  • GRAD 002 Graduate Thesis Continuation



    0 credits undefined hours
    600 level graduate course

    Restricted to graduate students from the Division of Continuing Studies.
    This course may be repeated.
  
  • GRAD 655 Graduate Seminar: 18th-21st Century Cultural Ideas



    3 credits 45.0 hours
    600 level graduate course

    In this interdisciplinary seminar we explore significant ideas that have changed Western cultures from the late 18th century to the present. Examples come from political, social and economic thought, aesthetics, psychology, and the sciences. We examine historic origins and changing contexts that inform a broad range of creative practices including art, design, architecture, film, media, digital culture, material culture, popular culture, museum practice, and performance.

    This course may be completed 2 times for credit.
  
  • HIST 398 HIST: Selected Topics



    3 credits undefined hours
    300 level undergraduate course

    This course invites you to explore a historical topic. At its core, this class engages big questions about historical moments and why and how contexts become significant-or not. We will approach course topics as tools for making connections between critical, historically-informed perspectives in ways that can inform your art-making.

    This course may be repeated for credit.
    This course can fulfill a critical studies elective or general elective requirement.

  
  • HNRS 403 Honors Thesis/Project Seminar I



    0 credits undefined hours
    400 level undergraduate course

    The Honors Thesis/Project I & II make up the final coursework for completion of the Honors Program at the University of the Arts. The course is comprised of two non-credit seminars taken during the Honor Scholar’s final two semesters before graduating from the University. The Honors Thesis or Project is an extension or enrichment of the Scholar’s capstone in their discipline and is a major research endeavor that develops an idea, a concern, or a proposition in support of a significant creative project in the Scholar’s field of study and is intended to demonstrate the culmination of the Scholar’s education at the University. The Honors Thesis or Project is a comprehensive 2-semester research effort of original scholarship and is tied to the capstone in the scholar’s discipline. Completed over the two semesters of the senior year, it offers Honors Scholars an opportunity to work closely with faculty members on advanced research topics or creative endeavors. A thesis involves developing and working toward answering a research question .A project involves an alternative academic enterprise of equivalent intensity and scope, e.g. creative work in art, dance, design, film, theater, music, writing, etc., Both result in a scholarly manuscript, with the project manuscript often supplemented by an artifact created as a result of the research, i.e., DVD of a performance; exhibition, screening, reading, screenplay, collection of original writing, etc.. Whether the intended end result is a thesis or project, each begins with creative inquiry and systematic research, includes documentation of substantive scholarly effort, and each culminates in some form of public presentation. The Honors Thesis/Project I & II have three central goals: 1) to create close tutorial relationships between University Faculty and Honors Scholars; 2) to challenge Scholars intellectually and creatively through their work with faculty and professionals; and 3) to strengthen Scholars’ abilities in conducting independent research with the realization of the depth of understanding that is required to form a solid foundation from which to create. The Honors Thesis/Project seminars are designed to foster scholarly insight and debate and to nurture the intellectual passions of students and faculty alike.

    This course is not repeatable for credit.
    This course requires permission by the offering program office.
    Pass/fail grading only.
  
  • HNRS 404 Honors Thesis/Project Seminar II



    0 credits undefined hours
    400 level undergraduate course

    The Honors Thesis/Project I & II make up the final coursework for completion of the Honors Program at the University of the Arts. The course is comprised of two non-credit seminars taken during the Honor Scholar’s final two semesters before graduating from the University. The Honors Thesis or Project is an extension or enrichment of the Scholar’s capstone in their discipline and is a major research endeavor that develops an idea, a concern, or a proposition in support of a significant creative project in the Scholar’s field of study and is intended to demonstrate the culmination of the Scholar’s education at the University. The Honors Thesis or Project is a comprehensive 2-semester research effort of original scholarship and is tied to the capstone in the scholar’s discipline. Completed over the two semesters of the senior year, it offers Honors Scholars an opportunity to work closely with faculty members on advanced research topics or creative endeavors. A thesis involves developing and working toward answering a research question. A project involves an alternative academic enterprise of equivalent intensity and scope, e.g. creative work in art, dance, design, film, theater, music, writing, etc., Both result in a scholarly manuscript, with the project manuscript often supplemented by an artifact created as a result of the research, i.e., DVD of a performance; exhibition, screening, reading, screenplay, collection of original writing, etc.. Whether the intended end result is a thesis or project, each begins with creative inquiry and systematic research, includes documentation of substantive scholarly effort, and each culminates in some form of public presentation. The Honors Thesis/Project I & II have three central goals: 1) to create close tutorial relationships between University Faculty and Honors Scholars; 2) to challenge Scholars intellectually and creatively through their work with faculty and professionals; and 3) to strengthen Scholars’ abilities in conducting independent research with the realization of the depth of understanding that is required to form a solid foundation from which to create. The Honors Thesis/Project seminars are designed to foster scholarly insight and debate and to nurture the intellectual passions of students and faculty alike.

    This course is not repeatable for credit.
    This course requires permission by the offering program office.
    Pass/fail grading only.
  
  • IDES 101 Introduction to Industrial Design



    1.5 credits 45.0 hours
    100 level undergraduate course

    This course introduces first-year students to the issues surrounding the profession and highlights
    their importance in informing culture and shaping the way we live. Students are exposed to the
    fundamental skills required to support the process of concept ideation, design development,
    and presentation of products. These fundamentals are introduced through in-class exercises,
    lectures by visiting professionals, and direct involvement in relevant activities within the
    Industrial Design Department itself.

    Priority enrollment to CAMD Core Studies students.
    Only open to students that have not completed 45 credits.

    This course is not repeatable for credit.
  
  • IDES 201 Studio: Mechanics & Ideation



    3 credits 90.0 hours
    200 level undergraduate course

    A project based hands-on studio to develop conceptual and practical understanding of design and three-dimensional problem-solving processes with a focus on ideation and concept development. This studio may be taught in a collaborative manner, with two instructors conducting projects individually or as a team in order to provide focused instruction and integrated experiences covering a wide range of subjects including the tools, processes, and languages of design. Emphasis is on the development of three-dimensional model-making skills, problem solving and creative thinking, and their application to mechanical problems of design.

    Prerequisites Complete 12 credits from subjects IMAG, TIME, OBJT and ENVI or COMP*102, COMP*102D, COMP*102E, COMP*112, or COMP*112H

    This course is not repeatable for credit.
  
  • IDES 202 Studio: Behavior & Research



    3 credits 90.0 hours
    200 level undergraduate course

    A project based hands-on studio to develop conceptual and practical understanding of design and three-dimensional problem-solving processes with a focus on research to inform the design process. This studio provides focused instruction and integrated experiences covering a wide range of subjects including the tools, processes, and language of design. Emphasis is on early exploratory research including the observation of human behavior, concept development, concept validation, and iterative process.

    Prerequisites IDES*201

    Requires completion of 40 credits.
    This course is not repeatable for credit.
  
  • IDES 219 Visualizing Design Concepts I



    1.5 credits 45.0 hours
    200 level undergraduate course

    A hands-on studio to acquire essential skills to support the process of design with emphasis on two-dimensional skills. It may be taught in a collaborative manner, with the instructors conducting projects individually or as a team. Topics include the tools, processes, and languages of conceptual drawing, rendering, and detailing using both traditional media and the computer. Students learn to apply these techniques to design problems addressed in IDES 201: Mechanics and Ideation.

    Prerequisites Complete 12 credits from subjects IMAG, TIME, OBJT and ENVI or COMP*102, COMP*102D, COMP*102E, COMP*112, or COMP*112H

    This course is not repeatable for credit.
  
  • IDES 220 Selected Topics in Industrial Design



    1.5 - 3 credits undefined hours
    200 level undergraduate course

    This course allows for the presentation of one-time, unique studio experiences involving either specialized themes, media, classroom structures, or teaching and learning formats, for the development of projects relevant to contemporary Industrial Design issues.

    Prerequisites Complete 12 credits from subjects IMAG, TIME, OBJT and ENVI or COMP*102, COMP*102D, COMP*102E, COMP*112, or COMP*112H

    This course may be completed 2 times for credit.
  
  • IDES 241 Prototyping Design Concepts I



    1.5 credits 45.0 hours
    200 level undergraduate course

    This hands-on techniques studio advances essential 3D design communication skills to support the design process within The UArts School of Design. Building upon basic shop safety + tool use begun in the CORE Studies Program, students learn to apply physical making techniques towards more complex design challenges using analogue and basic digital methods in a shop context. 3D techniques exercises are focused on successfully expressing design 3D concepts using appropriate methods to support design problems addressed in the project studios of students’ majors. Topics include: shop safety and tool use, machine processes, conceptual model-making, and design specific 3D visual communication using both traditional media and basic graphic visualization software. This shop-based learning experience provides an intermediate level of tool instruction and material transformation approaches integrating a wide range of physical processes to express 3D creative concepts.

    Prerequisites Complete 12 credits from subjects IMAG, TIME, OBJT and ENVI or COMP*102, COMP*102D, COMP*102E, COMP*112, or COMP*112H

    This course is not repeatable for credit.
  
  • IDES 242 Prototyping Design Concepts II



    3 credits 90.0 hours
    200 level undergraduate course

    This course will transition students from methods of analog modeling and prototyping to a basic introduction to digital means of problem solving and prototyping. Students will be introduced to the software used along with the digital tools in the Design Shop that will become an extension of the studio and design thinking - the Laser Cutter, the CNC Router, and the 3D printer. A series of stepped assignments and exercises that increase in their complexity will allow the students to form the basis of a rigorous iterative practice that allows them to confidently prototype increasingly complex ideas.

    Prerequisites IDES*241

    Priority enrollment to Industrial Design majors.
    This course is not repeatable for credit.
  
  • IDES 243 Visualizing Design Concepts II



    1.5 credits 45.0 hours
    200 level undergraduate course

    This course further develops analog and digital graphic skills to express conceptual design ideas and thinking. Hand sketching, vector based digital tools, digital 3D modeling, digital layout programs and photography will be used to complete course work. Projects will include visual narratives and storytelling to successfully represent and present complex ideas. Each student will also create a portfolio template to be used and edited for future use.

    Prerequisites IDES*219

    Priority enrollment to Industrial Design majors.
    This course is not repeatable for credit.
  
  • IDES 281 History of Industrial Design



    3 credits 45.0 hours
    200 level undergraduate course

    A survey of industrial design in the West, paying particular attention to developments in the 20th century.

    Prerequisites COMP*102, COMP*102D, COMP*102E, COMP*112, or COMP*112H

    Priority enrollment to Industrial Design majors.
    This course is not repeatable for credit.
    This course can fulfill a discipline history elective, critical studies elective, or general elective requirement.

  
  • IDES 301 Studio: People & Mechanics



    3 credits 90.0 hours
    300 level undergraduate course

    Following a year of basic design process, methods, and vocabulary introduction, this project based hands-on studio focuses on addressing more advanced design process and project opportunities. Emphasis is on user centered design explorations which may emphasize human factors, materials or interaction.

    Prerequisites IDES*201 or IDES*202

    This course is not repeatable for credit.
  
  • IDES 302 Studio: Engaging Clients



    3 credits 90.0 hours
    300 level undergraduate course

    A project based hands-on studio that engages advanced design methods on real world project opportunities. Emphasis is on collaborative design process with various community groups and/or industry-sponsored projects.

    Prerequisites IDES*301

    Open to Industrial Design majors only.
    This course is not repeatable for credit.
  
  • IDES 321 Junior Techniques I



    3 credits 90.0 hours
    300 level undergraduate course

    Assists the student in developing graphic communication skills using computational media and applying these skills to both two- and three-dimensional images and presentations. The student is taught to conceptualize, develop, detail, present, and communicate design ideas through graphic design, computer imaging, three-dimensional computer modeling, basic animation, and interactive design presentation. The first semester focuses on integrating graphic software and the development of printed presentations. The second semester focuses on the development of interactive digital presentations.

    Prerequisites IDES*242 and IDES*243

    Corequisite Course(s): IDES*301

    Open to Industrial Design majors only.
    This course is not repeatable for credit.
  
  • IDES 322 Junior Techniques II



    3 credits 90.0 hours
    300 level undergraduate course

    Assists the student in developing graphic communication skills using computational media and applying these skills to both two- and three-dimensional images and presentations. The student is taught to conceptualize, develop, detail, present, and communicate design ideas through graphic design, computer imaging, three-dimensional computer modeling, basic animation, and interactive design presentation. The first semester focuses on integrating graphic software and the development of printed presentations. The second semester focuses on the development of interactive digital presentations.

    Prerequisites IDES*321

    Corequisite Course(s): IDES*302

    Open to Industrial Design majors only.
    This course is not repeatable for credit.
  
  • IDES 331 Human Factors Seminar



    3 credits 45.0 hours
    300 level undergraduate course

    The object of this research-intensive course is to develop an ability to apply technology effectively to meet human needs through the study of human engineering principles for the design of products and equipment. Human anatomy, anthropometrics and motion, and strength of body components are considered as are sensory systems, human perception, and sensitivities. Lectures are complemented by laboratory experiments designed to teach students methods of testing and evaluating their own product design concepts in human terms. Concepts of scientific writing and reporting are demonstrated through the documentation of coursework.

    Prerequisites IDES*232, IDES*301, IDES*321, and IDES*332

    Open to Industrial Design majors only.
    This course is not repeatable for credit.
  
  • IDES 332 Design Semantics Seminar



    3 credits 45.0 hours
    300 level undergraduate course

    This seminar addresses design as a languaging process of social interaction. Semantic principles and design vocabulary are introduced through lectures, weekly readings, discussions, and exercises. Students work on individual as well as team-based projects to increase their competence in translating these ideas, concepts, and principles into design practices, applying replicable design methods towards proposing particular products whose meanings matter and whose use is dominated by facets of human understanding.

    Prerequisites IDES*202, IDES*222, and IDES*231

    Open to Industrial Design majors only.
    This course is not repeatable for credit.
  
  • IDES 333 Digital Form



    3 credits 67.5 hours
    300 level undergraduate course

    This course introduces the student to 3D digital form development and communication skills as a vital part of the Design Process with a higher level of computer generated form accuracy, visual presentation, and physical objects/parts output via various rapid prototyping machinery. Using computational media and application of digital 3D development skills, students will enhance design communication of two and three-dimensional design, images, object fabrication, and presentations. The course offers technical instruction in how to conceptualize, develop, detail, and communicate design ideas through basic to complex digital 3D form. This course focuses on basic digital form development, digital imaging, three-dimensional computer modeling, and basic animating / interactive design presentations of 3D objects via digital sources and software. This introductory digital form course focuses on learning the fundamental cognitive approach to creating and manipulating form within a digital realm with the final goal of outputing physical objects via various rapid prototyping machinery devices (i.e. 3D printing, laser cutting, etc.).

    Priority enrollment to Industrial Design majors.
    This course is not repeatable for credit.
  
  • IDES 334 Design Communications



    3 credits 67.5 hours
    300 level undergraduate course

    This course builds upon basic graphic skills in communicating design ideas clearly and effectively through thoughtful layouts, principles of visual communication and information design, storytelling and visual narratives, as well as the strategic representation of research data and mapping. Graphic programs and analog methods will be used to complete course projects. Each student will also create a portfolio template which will be used and edited for future use.

    Priority enrollment to Industrial Design majors.
    Requires completion of 45 credits.

    This course is not repeatable for credit.
  
  • IDES 336 Social Media for Designers



    1.5 credits 45.0 hours
    300 level undergraduate course

    Design and Digital Media focuses on the creation of interactive and online publishing of design projects and design portfolios. This digital media course supports professional practice in the various design studios (e.g. graphic, industrial, and/or web development design) through the understanding and use of accessible web tools (i.e. blog, website building tools, etc.). Individual creativity is stressed as students learn to develop a web presence. Issues of user interface, interactivity and information design are explored in the communication of ideas. Both collaborative and individual exercises are assigned.

    Priority enrollment to Industrial Design majors.
    This course is not repeatable for credit.
  
  • IDES 337 Product Design Methods



    3 credits 67.5 hours
    300 level undergraduate course

    This course will focus on methods and processes to prepare the student for a career as a Product Designer. This will include the use of advanced analog and digital tools for physical modeling and testing of product ideas. Advanced CAD modeling and use of the laser cutter, CNC, and 3D Printer will be relied upon in the production of high tolerance prototypes for rigorous user testing. This course will foster a higher level proficiency with the multiple methods of the product designer to express complex ideas and products.

    Priority enrollment to Industrial Design majors.
    This course is not repeatable for credit.
  
  • IDES 371 Architectonics



    1.5 credits 45.0 hours
    300 level undergraduate course

    An elective course intended as a multidisciplinary forum for the investigation, appreciation, and design of architectural space, structures, and systems. Using in-class exercises as a laboratory for creative and collaborative exchange, students learn alternative design processes, design vocabulary, user-centered experience and design. This course develops concepts and analytical studies of objects/spaces through various 2D and 3D drawing/modeling techniques and culminates in an actual built/altered environment. Graduate students may register for this course under GRID 624.

    This course is not repeatable for credit.
  
  • IDES 401 Studio 5: Projects Studio



    3 credits 90.0 hours
    400 level undergraduate course

    These studio courses focus on decisive and responsible positions in formulating new design directions. Building upon past learning, projects sharpen fundamental skills of sketching (2D & 3D), design drawing, computer modeling, prototyping and conceptual diagramming. Students are encouraged through critical discourse and research on historical and contemporary material of cultural shifts to formulate their own ideology. Project proposals forward questions such as social context, ergonomics, and ecological consequences. Students are expected to identify local stakeholders (industry, users, designers, etc.) and ask them to be topic advisors as appropriate. First-semester projects are dedicated to three fast-paced, highly theoretical, predefined topics. The next semester is devoted to further development of one of these projects. This final semester-long project works toward project closure and pragmatic articulation, ready to be shown both inside and outside an academic context.

    Prerequisites IDES*302, IDES*322, IDES*331, and IDES*332

    Open to Industrial Design majors only.
    This course is not repeatable for credit.
  
  • IDES 402 Studio 5: Projects Studio



    3 credits 90.0 hours
    400 level undergraduate course

    These studio courses focus on decisive and responsible positions in formulating new design directions. Building upon past learning, projects sharpen fundamental skills of sketching (2D & 3D), design drawing, computer modeling, prototyping and conceptual diagramming. Students are encouraged through critical discourse and research on historical and contemporary material of cultural shifts to formulate their own ideology. Project proposals forward questions such as social context, ergonomics, and ecological consequences. Students are expected to identify local stakeholders (industry, users, designers, etc.) and ask them to be topic advisors as appropriate. First-semester projects are dedicated to three fast-paced, highly theoretical, predefined topics. The next semester is devoted to further development of one of these projects. This final semester-long project works toward project closure and pragmatic articulation, ready to be shown both inside and outside an academic context.

    Prerequisites IDES*401

    Open to Industrial Design majors only.
    This course is not repeatable for credit.
  
  • IDES 421 Professional Presentation & Portfolio



    3 credits 90.0 hours
    400 level undergraduate course

    This course refines the students’ written, verbal, and visual presentation skills and assists them in developing communication materials for their creative body of work. This studio course will include intensive group critique of individual presentation materials prepared outside of class. Students develop self-promotion and personal branding, presentation skills, correspondence and portfolio materials utilizing contemporary technologies.

    Requires completion of 60 credits.
    This course is not repeatable for credit.
  
  • IDES 422 Professional Practice



    3 credits 90.0 hours
    400 level undergraduate course

    Refines the students’ written, verbal, and visual presentation skills and assists them in developing communication materials for their senior theses and industry-sponsored projects. Intensive group critique of individual presentations prepared outside of class. Students develop self-promotion, presentation, and correspondence materials utilizing service bureaus and contemporary technologies such as digital files, fax, and the World Wide Web to prepare and transmit this information.

    Prerequisites IDES*421

    Corequisite Course(s): IDES*402

    Open to Industrial Design majors only.
    This course is not repeatable for credit.
  
  • IDES 425 Personal Presentation + Process



    1.5 credits 45.0 hours
    400 level undergraduate course

    This course refines the students’ written, verbal, and visual presentation skills and assists them in developing communication materials for their creative and diverse body of work. This studio course includes intensive group critique of individual presentation materials prepared outside of class. Students develop self-promotion, personal branding, as well as presentation skills and tools.

    Priority enrollment to Industrial Design majors.
    Requires completion of 60 credits.

    This course is not repeatable for credit.
  
  • IDES 426 Professional Presentation + Portfolio



    1.5 credits 45.0 hours
    400 level undergraduate course

    This course refines the students’ written, verbal, and visual presentation skills and
    assists them in developing communication materials for their portfolio materials and
    senior capstone project. Students continue to develop portfolios, websites and presentation
    materials that clearly communicate the concept, process, and innovation of their work.

    Priority enrollment to Industrial Design majors.
    Requires completion of 60 credits.

    This course is not repeatable for credit.
  
  • IDES 431 Design Theory Seminar



    3 credits 45.0 hours
    400 level undergraduate course

    In this industrial design seminar, students investigate design philosophies, issues, and pedagogy, from a historic as well as contemporary international design context. Students study various definitions of design, explore design theories and issues, and consider theoretical relationships with other applied arts.

    Prerequisites IDES*302, IDES*322, IDES*331, and IDES*332

    Corequisite Course(s): IDES*401, IDES*421, IDES*432

    Open to Industrial Design majors only.
    This course is not repeatable for credit.
  
  • IDES 432 Design Practice and Business Strategy



    3 credits 45.0 hours
    400 level undergraduate course

    This course introduces the various modes of design practice and business strategy through discussion, lectures, and research. The following subjects are addressed: 1. Running a practice, 2. Legalities and contracts, 3. Publications/exhibitions, 4. Client interaction, 5. Job search, recruiters and directories, 6. Portfolios, 7. Networking (etiquette and strategy), 8. Work structure (internship, freelance, in-house etc.), and 9. Entrepreneurial and alternative practices. Visitors and field trips represent a broad spectrum of the design community including design shop owners, design curators from galleries or museums, industrial design entrepreneurs, and copyright lawyers.

    Priority enrollment to Industrial Design majors.
    This course is not repeatable for credit.
  
  • IDES 490 Independent Study



    1.5 - 6 credits undefined hours
    400 level undergraduate course

    Independent Study offers a matriculated student the opportunity to initiate individual research or advanced projects that are beyond the limits of the standard curriculum. Enrollment is limited, please see the Independent Study policy in the catalogue for more information.

    This course is not repeatable for credit.
    This course requires permission by the offering program office.
    This course may not be audited.
    This course cannot be taken pass/fail.
  
  • IDES 503 Business Planning and Practices



    3 credits 45.0 hours
    500 level graduate course

    Based on the principles of human-center design, this course introduces students in the arts and media to the principles of business - idea development, marketing, finances, and presentation skills - and develops competencies in strategic thinking problem solving, goal setting, time management, presentation skills, business writing, and financial literacy. Over the course of the semester students research, develop and prototype their ideas forming them into viable ventures. The course also introduces students to the various organizational structures used in business - small and large, start-up and established. The course culminates with public presentations and judging with the best proposals being eligible for a venture grant or participation in a summer incubator program.

    This course is not repeatable for credit.
  
  • IDES 530 Visual Communication



    1.5 credits 45.0 hours
    500 level graduate course

    The goal of this course is to provide tools for students to convert their abstract ideas into understandable, visual media for fluent communication. This course provides students with not only the philosophical understanding of how and why visual communication is important in the design process, but also exposes students to modern visualizing tools and techniques in both physical and digital methods. In the course, students will practice visualization skills including quick drawing for individual and group ideation, hand and digital sketching, and two-dimensional and three-dimensional rendering. The course will help students build an advanced skill set that enables them to become fluent visual thinkers and communicators using effective visualization techniques.

    This course is not repeatable for credit.
  
  • IDES 603 Design Studio I



    3 credits 90.0 hours
    600 level graduate course

    This studio is structured around collaboration with businesses, for- and not-for-profit organizations and community. Projects focus on organizational development, service design and design for user-experience. Studio teams combine first and second year MID students. As first-year students are introduced to the human-centered design process and methodology, second year students take on the leadership role as team managers and facilitators. There is a strong emphasis on design research and synthesis, clear and highly visual communication, and the prototyping and practice is additionally supported through Design Methods I and II (IDES 604 and 704).

    Corequisite Course(s): IDES*604

    Open to Masters of Industrial Design majors only.
    This course is not repeatable for credit.
  
  • IDES 604 Design Methods I



    3 credits 90.0 hours
    600 level graduate course

    This course helps to develop the modern skills and methods required to realize successful design projects. Put into practice, these ‘tools’ enable and support a design process that is increasingly shared with other disciplines, facilitates collective learning, and produces actionable strategies for change. Special emphasis is placed on participant field research, system mapping, the development of design-orientated scenarios, and the ability to communicate design thinking and concepts in a clear and compelling way.

    Open to Masters of Industrial Design majors only.
    This course is not repeatable for credit.
 

Page: 1 <- 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12Forward 10 -> 19